Rhetoric & Design - Introduction

January 28, 2004 | View Comments (6) | Category: Web Experience

Summary: The Art of Rhetoric and how it fits in with your site.

Rhetoric is a framework that allows us to quantify valuable information as having a beginning, middle, and end. This philosophy can be carried over to your websites to create an effective experience for your users. However, the three steps differ slightly in that they become attract, inform, and invoke.

Attract Them

The ability of blogs to attract customers is directly related to the quality of the content on their site. This also involves the topics discussed on a site. However, another element that generally gets overlooked is the aesthetics of the site. If the aesthetics of a site compliment the content, then you are already one step closer to a better design.

Just because you start another web design site, what differentiates it from the rest that will make people want to visit? How will it attract people? Will it be through the looks and feel of the site, the content, or both?

When attempting to attract people to your site and your message there are two main questions that must be answered by you, "Why should I listen to you?" and "What's in it for me?".

To answer the first question you must achieve credibility and in this community that can be a difficult thing to do. Over time if you continue to write quality content that others link to then over time you will develop a credibility for yourself. One should not expect credibility from simply placing a website on the web. Another way to gain credibility is through the endorsement of someone else who has high credibility. If Bowman was to one day write an entry talking about a designer that taught him everything he knew then that designer would be given instant credibility and people would be more willing to listen to his words.

The quick answer to the second question is that you will provide the audience with something new to learn and share. If there is nothing to be gained from your site, then there is no reason to visit it.

Inform Them

Once you have attracted users to your site it becomes your job to inform them. Certainly they have showed some interest because they are on your site, but how do you go about informing them? Of course the answer is content, but there are other issues that are involved with informing someone.

To effectively inform an audience you have to convince them of the relevance, importance, and timeliness of the message. This opens your audience up and allows them to more readily receive your message. The best example of this occurred when Zeldman began his tract on Web Standards with the article, To Hell With Bad Browsers.

Invoke Them

There are a lot of "call to actions" in the web community. Examples range from building accessible websites to getting rid of "www" in urls. A major problem with these movements is that they do not address anyone's needs. To invoke individuals into action (eg. purchasing something online) their interaction with your message must address their real motivations and their real needs. It's no use saying everyone should develop sites with CSS if making quick money is the intention of the audience.

The Three Steps

If you are consciously aware of the three step process and use it to relay your message over time then you should have no problem developing an audience that is willing to listen. All of the great writers on the web have captured this ability to implement the 3 steps in almost all of their writings whether they intended to or not.

Many of these ideas can be found in John Lenker's excellent book, Train of Thoughts.

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Comments

#1

This is Shark Theory (we studied it earlier today in Media Studies at school! :)). It was invented for narratives but is mostly applicable to persuasive writing (read: standards & semantics rants).

Act I — the bite: Get the audience interested. Grab them! Entice them! Encourage further watching/reading.

Act II — the body: The main body. Simply as possible, this is the section where Stuff Happens, or with persuasive writing, you inform the audience. Generally (in narratives), a character will be trying to fight against this Stuff Happening.

Act III — the tail: Not really applicable to anything other than narratives, but this is where you tie up all the loose ends, and finish off the plot. With persuasive writing, replace this section with a call to action and it fits nicely.

David House

#2

Argh, pretty much a direct corellation there David. Is it possible to apply this theory to design you think and not just content? I think aesthetics can play a huge role in Act I.

Scrivs (http://www.9rules.com/whitespace/)

#3

Applying it to design...

Act I: getting the reader's attention, of course. Just about any cool design does this by default. Act I of design says, "Hey! Look at me!"

Act II: being usable. The design shouldn't inhibit access to the content, or the user will leave. Act I draws them in; Act II keeps them in. Act II says, "Yep, keep looking. Interesting, eh?"

Act III: okay, the "call to action" would be to actually browse the content. This is when the user has seen the site, figured out how to use it, and is actually going to use it. Act III says, "Hey, read me!"

Not a perfect correlation, but it's the best I could come up with. Obviously, the visual nature of design makes this all happen in a matter of a second.

There's an article somewhere on Evolt describing the two parts of the human sight system and how it can be applied to visual design. A very interesting read, and definitely worth looking for.

Chris Vincent (http://dris.dyndns.org:8080/)

#4

Okay, I just found the article. It's on the front page still:
http://www.evolt.org/article/Where_What_Vision_Systems_and_Visual_Design/22/60261/index.html

Aren't I just a nice guy?

Chris Vincent (http://dris.dyndns.org:8080/)

#5

You are definitely a great guy Chris. Man I need to implement that code JC gave me to fixe these long urls.

Scrivs (http://www.9rules.com/whitespace/)

#6

Just so you all know, I OWN rhetoric. Yes I do. All 8 letters. Don't argue - it's mine. Yes, I can beat you in a fight.

seriocomic (http://www.seriocomic.com)

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